Time for a change...


Early Days

In the early days of developing this game, I was fascinated by how efficient localStorage was. It allowed me to quickly implement features. The initial features were built around this, making it a core part of the game's infrastructure. localStorage made it possible to store and retrieve user data easily, contributing to the game's early success.

However, as the game grew and new features were added—especially multiplayer ones—it became increasingly difficult to maintain both localStorage and server-side data synchronization. The complexities of managing data across multiple players highlighted the limitations of relying solely on localStorage.

What happens now?

After careful consideration, I've decided to fully transition to server-side data saving. This means all user data will now be retrieved and sent to the server, ensuring consistency and reliability, especially for multiplayer interactions. The challenge is now on me to make sure the server is always up and running.


NOTE: this update/version is not yet on the current downloadable build

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